The identity paradox_ why game characters are not us, but should be _ Games _ The Guardian
All reading materials:
Time and Change
1. TimeChange_ReadMe (Requirements of Assignment)
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1) Dystopian Video Games and Human Nature _ Scholarly Gamers
2) Engaging Apolitical Adolescents
3) The identity paradox_ why game characters are not us, but should be _ Games _ The Guardian
3. Bioshock Gamers Read
1) Dystopia, Alternate History, and the Postuman in Bioshock
2) HARRISON BERGERON by Kurt Vonnegut, Jr
3) Why Bioshock still has, and will always have, something to say _ Ars Technica
4. Fallout 4 Gamers Read
1) 7_There Will Come Soft Rains by Ray Bradbury
2) Player Profiling with Fallout 3
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TimeChange_ReadMe.pdf
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DystopianVideoGamesandHumanNature_ScholarlyGamers.pdf
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EngagingApoliticalAdolescents.pdf
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Theidentityparadox_whygamecharactersarenotusbutshouldbe_Games_TheGuardian.pdf
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DystopiaAlternateHistoryandthePostumaninBioshock.pdf
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HARRISONBERGERONbyKurtVonnegutJr.pdf
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WhyBioshockstillhasandwillalwayshavesomethingtosay_ArsTechnica.pdf
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7_ThereWillComeSoftRainsbyRayBradbury.pdf
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PlayerProfilingwithFallout3.pdf